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Africa Is No Longer Just Playing…It Is Building the Game

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For years, Africa was counted as a consumer market in the global gaming conversation — a place where games were played, not made. That story is changing fast.

Africa’s gaming market is estimated at $2.29 billion in 2026, growing toward $4.10 billion by 2031. More than 95% of the continent’s 349 million gamers play on mobile, making Africa one of the most distinctly mobile gaming markets in the world.

From Players to Producers

The more significant shift is on the creation side. Nigeria leads with 18 active studios, followed by South Africa with 14 and Kenya with 12, and the talent coming out of these hubs is beginning to travel. South Africa’s Carry1st raised $27 million and built one of the most downloaded games in the United States, proof that African gaming IP can compete globally.

What Still Needs to Change

The opportunity is real. So are the obstacles. Only 3 per cent of African game studios have ever received government funding, a striking gap between the sector’s potential and the institutional support it receives. Data costs remain high, infrastructure is uneven, and venture capital for gaming is scarce.

Lawrence Amadi of KPMG has been direct: “I’m confident about the industry, and it requires patient capital.”

Africa built its music industry without waiting for the world’s permission. It is doing the same with gaming, and this time, the world is watching from the beginning.

Africa Presents is a Pan-African digital magazine and monthly publication covering politics, business, economy, culture, tech, and the stories shaping Africa and its diaspora. Visit africapresents.com and follow @AfricaPresents for daily coverage and monthly themed magazine editions.

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